A space trial in three parts

Lantern's Oath

“Where the ember fades, I stand. Where the night descends, I burn.”

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▼ THE OATH · CONTROLS · TRIALS

The Oath

The Wardens of the Emerald Lantern once swore to guard the dark between the stars. Their order has fallen, and only you remain: the last bearer of the ring, whose light burns as bright as your will.

Fly through three trials toward the edge of known space. Each one throws harder enemies at you, wave after wave, until its master shows itself. Blast with the ring, raise shields when the fire gets thick, and when your oath is ready, unleash it.

Controls

Move freely in every direction: up, down, left and right across the whole screen.

MoveFly anywhere on screen
WASDor↑←↓→
Ring BlastHold to fire
SpaceorJ
Shield ConstructHold. Blocks fire, drains ring charge
ShiftorK
Oath BurstWhen the Oath meter is full: clears all enemy fire
EorL
Pause / ResumeOr tap the pause icon, top-right
PorEsc
Auto-fire · MuteToggle
FM
Touch screensDrag to fly (fires automatically); on-screen Shield and Burst buttons
Drag
🟢 Vitality restores health 🟡 Power widens your ring blast (up to 3) 🔵 Charge refills ring charge and boosts your Oath

The Three Trials

Each level begins easy and gets harder the further you fly, until its boss appears.

LEVEL I

The Drift

A salvage graveyard on the outer rim, overrun by drones, skimmers and armored gunships.

Boss · RUSTMAW, Tyrant of the Drift
LEVEL II

The Ember Nebula

A crimson storm alive with homing wisps, diving lancers and proximity mines.

Boss · VEXA, the Ember Matriarch
LEVEL III

The Hollow

Beyond the last star, wraiths phase in and out while crystal splitters and sentinels fill the void.

Boss · THE HOLLOW KING, Devourer of Light

Hall of Wardens

Top scores across all players.

#WardenTrialsBest score
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